1

Following up from @kglr 's answer here, I'd like to understand how TextureCoordinateFunction[] works within SurfaceAppearance[]. I'm using

g = Graphics[{White, Thickness[.5], Line /@ Table[{{0, y}, {1, y}}, {y, 0, 20}]}, 
Background -> Black, PlotRangePadding -> 0];
Graphics3D[{SurfaceAppearance["TextureShading", Texture[g]], 
Tube[BSplineCurve[KnotData[{3, 1}, "SpaceCurve"] /@ Subdivide[0, 2 Pi, 100], 
SplineClosed -> True], 1]}, Boxed -> False, ImageSize -> Medium, 
ViewPoint -> {0.2, 0.2, 3.3}, ViewVertical -> {0, -1, .25}]

but the texture doesn't seem to be aligning correctly. It is turning out like this

rather than this

I have tried applying the TextureCoordinateFunction[] directive inside SurfaceAppearance[], but it doesn't seem to work.

martin
  • 8,678
  • 4
  • 23
  • 70

0 Answers0