I think I've got this one, inspired by this recording of sound transmitted through ice. What you hear sounds much like a Star Wars laser but is also quite clearly the downwards chirp caused by nonzero dispersion in the ice: shorter waves travel faster, so that sounds propagated through enough ice will start with higher pitches and end with the lowest ones.
From a very short excursion on the internet, I gather that slinkies have a dispersion relation of the type
$$\omega=ck\cdot kr,$$
where the dimensional information comes probably from the slinky radius $r$. (My one reference: Slinky‐whistler dispersion relation from ‘‘scaling’’ (Frank S. Crawford. Am. J. Phys. 58 no. 10, pp. 916-917 (1990).)
This means the phase velocity is $c\cdot kr$ and increases with frequency. If you disturb the slinky in one place and listen in another, the higher tones will get there first and you will hear a downwards chirp.
I've done some numerical playing in Mathematica and it does look like it's the case. For a nice example, if you have MM, try
Sound[{Play[
Re[E^(-((10000 I)/(4 10^-6 I + 60 t)))/Sqrt[10^-6 - 15 I t]], {t, 0, 15}]}]
though I don't have a solid enough justification for it yet. (This is the result of a disturbance of the form $\exp\left(-\frac14(\frac{x}{1\,\text{mm}})^2\right)$ at $t=0$ heard from $x=100\,\text m$ away on a slinky of radius $r=5\,\text{cm}$ and speed of sound $c=300\,\text m/\text s$, with the dispersion relation as above. Unfortunately if you play it from $t<0$ you also get the sound of the left-bound wavepacket, which I can't yet eliminate. But the physics seems right.)