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I could probably make a better title, edit it if you find a better way of phasing my problem. Basically what's happened is that a gameserver host thinks I keep attacking their dedicated server with a DDoS attack; but I do not.

I have a theory that someone is faking their IP so it matches up with mine, and is launching attacks with it. I am worried that this is the case, and am having a hard time convincing the owner of the gameservers that it's not me attacking his servers.

How plausible is this theory?

I also have a connection with only 64kbps upload; this is no near enough to bring the dedicated servers' network down. I would not do such a thing, but if I were to launch a full-scale DDoS attack from my network, what effect would it have (if any) on the target dedicated server?

Edit

The server is question is not mine, but I know the sysadmin of it and can tell you the specs: 16 core (dual CPU) Intel Xeon, 32GB RAM, 8TB HDD space. The sysadmin claims the attack crashed some of the running gameservers on the server.

This question has nothing to do with my other question, which is about testing my software's handling of a DDoS. https://i.stack.imgur.com/2uUol.jpg

  • This is pretty much a duplicate of your other question, which is currently circling the drain. – DanBig Sep 25 '13 at 13:17
  • @DanBig It might have the same topic of DDoS, but is is not a duplicate. Please read the questions again, and tell me where I have mentioned any legal stuff in this one. This is a legit question and currently has absolutely no connection whatsoever to the other question. – AStopher Sep 25 '13 at 13:19
  • From your network? Next to nothing. Even if you had a local network of several hundred machines the result would probably not be noticeable. The first D of DDoS is distributed. You need a lot of machines to hit a server (unless the server is hugely underspecced.). Do you need to DDoS it? Can't you benchmark the server? – tombull89 Sep 25 '13 at 13:20
  • Oh also if you launched a DDoS from your network your ISP would (or should) shut you down. – tombull89 Sep 25 '13 at 13:21
  • OK, so it may not be an exact duplicate, but its still not appropriate for the site because all we can do is speculate. – DanBig Sep 25 '13 at 13:21
  • Based on your other question about you developing software for these gameservers, when you say DDoS do you really mean an external attack? Or are they claiming that your new software/code is crashing some of their gameservers on the server? Did you upload code and it caused an issue? Why would the sysadmin know you and somehow think you were the cause? What proof are they citing? – TheCleaner Sep 25 '13 at 13:26
  • The code I'm writing is designed to stop these attacks against the gameserver. This code will be in my server modifications and will prevent the attacks from crashing the server. – AStopher Sep 25 '13 at 13:31
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  • If those are all single UDP Packets, and crashing the game server without it responding the packets (ie, packet is sent -> server crashes) then it's almost certainly not coming from you. UDP Source (or Remote IP) is trivial to spoof when you do not need 2-way communications. 2. The game server must be pretty awfully designed if a single packet crashes the server. 3. This is not a DDoS (the first "D" is for "Distributed", but this is all coming from the same IP). 4. The law is usually very uninteresting in tiny cases like this, good luck getting anyone to care.
  • – Chris S Sep 25 '13 at 13:36