first of all, I created the shader from 'create/shader/universal Render Pipeline/sprite lit shader graph' instead of 'create/shader/2d renderer/sprite list shader graph'
creating the shader graph:
next, I am greeted with "Vertex" and "Fragment" instead of "Sprite Lit Master" as in Brackey's 2d shader tutorial and THEN properties are just obsolete! look, I have this Texture2D property and it's just blank
the graph:
what do I do? What did I do wrong?

