The mathabx fonts are distributed with METAFONT source code. The relevant source for the double bar wedge sign is found in the file mathabx/source/mathltkl.mf and reads:
beginchar(wedge_eqq,12u#+2appr#,asc_height#,0);% strange choice
"Wedge-equal sign";
pickup tiny.nib;
top y2r=x_height; bot y1r=0; y1r=y1l=y3r=y3l;
x2r=good.x 0.5w;
x3r-x2r=x2r-x1r=hround((y2r-y1r+o)/sqrt3);% see wedge sign (+o)
x1l-x1r=diag_width(rth-tiny,z2r-z1r);
x3r-x3l=diag_width(rth-tiny,z2r-z3r);
z2l-z1l=whatever*(z2r-z1r); z2l-z3l=whatever*(z2r-z3r);
pos4(rth,90); pos5(rth,90); pos6(rth,90); pos7(rth,90);
y4r=y5r=y2r; y6=y7=y4+spread1;
lft x4=min(Appr,lft x1r); x5-x3r=x1r-x4; x4=x6; x5=x7;
filldraw stroke z1e--z2e--z3e; filldraw stroke z4e..z5e;
filldraw stroke z6e..z7e; penlabels(1,2,3,4,5,6,7);
endchar;
For creating a matching triangle, you just need to change the first filldraw stroke instruction to
filldraw stroke z1e--z2e--z3e--z1e; % Close the drawing path
Of course you need to build a METAFONT infrastructure around the final source code with driver files and macro packages ( It is easy to grasp from the structure of the mathabx package; There are "driver files" like matha10.mf, macro files like mathbase.mf and finally the character sources like mathsymb.mf. Rename all changed files and plug it together. Feel free to ask another question on this site, when you don't get it right on your own).
\doublebarwedge=\mathchar"255Abut that doesn't answer the question here of how to see how big the wedge is to make a matching triangle – David Carlisle Dec 14 '17 at 08:05\show\doublebarwedge– Alex Recuenco Dec 14 '17 at 09:06