Let me start with a rather poor attempt to patch together triangles to form a tetrahedron symbol.
\documentclass[fleqn]{article}
\usepackage{graphicx}
\newcommand{\basictetrahedron}{\raisebox{1ex}{\rotatebox{200}{\scalebox{1}[0.3]{$\bigtriangledown$}}}%
\hspace*{-0.86em}\raisebox{-0.2ex}{\rotatebox{80}{\scalebox{1}[0.3]{$\bigtriangledown$}}}%
\hspace*{-0.42em}\raisebox{1.58ex}{\rotatebox{320}{\scalebox{1}[0.3]{$\bigtriangledown$}}}
}
\newcommand{\tetrahedron}{\ifmmode%
\raisebox{-0.35ex}{\basictetrahedron}%
\else%
\basictetrahedron%
\fi}
\begin{document}
A\tetrahedron B
\[ \sum\limits_{\tetrahedron} \sum\limits_{i\in\tetrahedron} s_i \]
\end{document}

With a sufficient amount of good will, these symbols may be identified as tetrahedra. Other users on this site are much better at this. However, to the best of my knowledge, when creating this there is always some amount of fine-tuning involved. Yet of course the result and the stability of the symbols produced by expert users are much better.
Another possibility, which you may refer to as overkill, is to employ TikZ. (To be honest, I do not fully understand where the notion overkill comes from. Yes, 10 years ago, loading TikZ might have considerably slowed down the compilation. And unlike other drawing packages, TikZ does not restrict you in your choice of the compilation chain, nor am I aware of many real incompatibilities. But of course different users have different opinions, which is good. Yet I would be grateful if someone would explain me in detail why loading TikZ may be considered an "overkill".) Anyway, this solution scales with the text size (but in its present form immune to commands like \boldsymbol.)
\documentclass[fleqn]{article}
\usepackage{amsmath}
\usepackage{tikz}
\usetikzlibrary{tikzmark,calc}
\newcommand{\tetrahedron}{\tikzmarknode[text opacity=0,path picture={%
\draw let \p1=($(path picture bounding box.north)-(path picture bounding
box.south)$),\p2=($(path picture bounding box.east)-(path picture bounding
box.west)$),\n1={0.5*min(\x2,\y1)},\n2={0.42*max(\x2,\y1)-\n1}
in ([yshift=-\n2]path picture bounding box.center) coordinate(aux0)
-- ++ (200:\n1) --
($(aux0)+(80:\n1)$)
-- (aux0) -- ++ (320:\n1)
-- ($(aux0)+(80:\n1)$)
($(aux0)+(320:\n1)$) --
($(aux0)+(200:\n1)$);
}]{aux}{W}}
\begin{document}
A\tetrahedron B
\[ \sum\limits_{\text{\normalsize\tetrahedron}} \sum\limits_{i\in\text{\normalsize\tetrahedron}} s_i \]
\end{document}

The good thing about TikZ is that you can change the drawing, something which is much harder with the non-TikZ version, at least for dummies like me.