If I draw a Arrow3, it does not really look 3D-ish because the line is not shaded like a cylinder. How do I change this? Probably drawing the cylinder and arrow head manually together? How?
Here is a MWE that shows the arrow that does not yet have a cylinder part:
size(700);
import solids;
import texcolors;
import three;
currentprojection=orthographic (
camera=(8,4,4),
up=(0,0,1),
target=(2,2,2),
zoom=0.8
);
// save predefined 2D orientation vectors
pair NN=N;
pair SS=S;
pair EE=E;
pair WW=W;
draw((1.3094,0,2.26599)--(3.3094,0,4.26599),(7bp)+green,Arrow3(size=30bp));

material baseM = material(gray(0.5), black, gray(0.6), black);. How do I apply it to the arrow and keep the thickness(7bp)? I only managed to get one of these two options working. – NOhs Jul 31 '15 at 11:59materialto apath3. To specify a full-blownmaterial(as opposed to just a color and lighting), you need to get the actual surface (the arrowhead and the tube). I recommend you try to find a satisfactory color/lighting combination before resorting to this. – Charles Staats Jul 31 '15 at 17:02