Please forget about my previous answer. All you need to do is to issue a `transform canvas.
\documentclass{article}
\usepackage{tikz}
\usetikzlibrary{shadings}
\begin{document}
\begin{tikzpicture}
\draw[->, ultra thick] (-2.7,0) -- (2.7,0);
\draw[->, ultra thick] (0,-2.7) -- (0,2.7);
\begin{scope}[transform canvas={xscale=-1}]
\shade[shading=color wheel,shading angle=-45,shift={(1.775,1.775)}] [even odd rule]
(0,0) arc (45:405:2.5) (-0.03,-0.03) arc (45:405:2.45);
\end{scope}
\draw[, ultra thick] (-1.8,-1.8) -- (1.8,1.8);
\end{tikzpicture}
\end{document}

I really did not appreciate the transform canvas until I came across this post.
Historical artifacts:
This is surprisingly tricky and the following is certainly not my answer, but just stolen from this answer. It turns out that there are some subtleties I was not aware of. The shading seems to call some low-level postscript commands that I fail to understand. Even worse, the outcome depends on the viewer. This is in particular true for the code that follows.
\documentclass[tikz,border=5]{standalone}
\makeatletter
\newtoks\pgf@ps@toks
\newcount\c@pgf@ps
\def\pgf@ps@sp{ }
\def\pgf@ps@esettoks#1{\edef\pgf@ps@tmp{#1}\pgf@ps@toks\expandafter{\pgf@ps@tmp}}
\def\pgf@ps@repop#1#2{%
\c@pgf@countb=#2\relax%
\def\pgf@ps@op{#1}%
\def\pgf@ps@ops{}\pgf@ps@@repop}
\def\pgf@ps@@repop{%
\ifnum\c@pgf@countb<1\relax%
\else%
\edef\pgf@ps@ops{\pgf@ps@op\pgf@ps@ops}%
\advance\c@pgf@countb by-1\relax%
\expandafter\pgf@ps@@repop%
\fi%
}
\def\pgf@ps@generate@ps{%
\c@pgf@counta=\pgf@ps@ncol\relax%
\c@pgf@countb=\c@pgf@counta%
\advance\c@pgf@countb by-1\relax%
\pgf@ps@esettoks{ \noexpand\pgf@ps@interp{col@\the\c@pgf@counta}{col@\the\c@pgf@countb} }%
\pgfmathloop
\ifnum\c@pgf@counta<2\relax%
\else%
\c@pgf@countb=-\c@pgf@counta%
\advance\c@pgf@countb by\pgf@ps@ncol\relax%
\advance\c@pgf@counta by-1\relax%
\pgf@ps@repop{pop\pgf@ps@sp}{\c@pgf@countb}%
\c@pgf@countb=\c@pgf@counta%
\advance\c@pgf@countb by-1\relax%
\ifnum\c@pgf@countb=0\relax%
\c@pgf@countb=\pgf@ps@ncol\relax%
\fi%
\pgf@ps@esettoks{ \the\c@pgf@counta\pgf@ps@sp eq { \pgf@ps@ops \noexpand\pgf@ps@interp{col@\the\c@pgf@counta}{col@\the\c@pgf@countb} }{ \the\pgf@ps@toks } ifelse}%
\repeatpgfmathloop%
\c@pgf@counta=\pgf@ps@ncol\relax%
\advance\c@pgf@counta by-2\relax%
\pgf@ps@repop{dup\pgf@ps@sp}{\c@pgf@counta}%
\pgf@ps@esettoks{ \pgf@ps@ops \the\pgf@ps@toks }%
}
\def\pgf@ps@colorstorgb#1{%
\c@pgf@ps=1\relax%
\pgfutil@for\pgf@ps@:={#1}\do{%
\pgf@ps@coltorgb{\pgf@ps@}{col@\the\c@pgf@ps}%
\advance\c@pgf@ps by1\relax}%
}
\def\pgf@ps@coltorgb#1#2{%
\edef\pgf@ps@marshal{\noexpand\pgfshadecolortorgb{#1}}%
\expandafter\pgf@ps@marshal\expandafter{\csname#2\endcsname}%
}
\def\pgf@ps@rgb#1{\csname#1\endcsname}
\def\pgf@ps@interp#1#2{%
\pgf@ps@rgb{#1red} mul exch \pgf@ps@rgb{#2red} mul add
5 1 roll
\pgf@ps@rgb{#1green} mul exch \pgf@ps@rgb{#2green} mul add
3 1 roll
\pgf@ps@rgb{#1blue} mul exch \pgf@ps@rgb{#2blue} mul add
}
\def\pgfdeclarecolorwheelshading#1#2#3{%
\pgf@ps@getcols{#3}%
\pgfmathparse{mod(#2+360/\pgf@ps@ncol-90,360)}%
\pgf@x=\pgfmathresult pt\relax%
\ifdim\pgf@x<0pt\relax%
\advance\pgf@x by360pt\relax%
\fi%
\edef\pgf@ps@rot{\pgfmath@tonumber{\pgf@x}}%
\pgf@ps@generate@ps%
\pgf@ps@esettoks{%
\noexpand\pgfdeclarefunctionalshading[#3]{#1}%
{\noexpand\pgfpoint{-50bp}{-50bp}}{\noexpand\pgfpoint{50bp}{50bp}}%
{\noexpand\pgf@ps@colorstorgb{#3}}%
{%
2 copy abs exch abs add 0.0001 ge { atan } { pop } ifelse
\pgf@ps@rot\pgf@ps@sp add dup 360 ge { -360 add } { } ifelse
360 \pgf@ps@ncol\pgf@ps@sp
div div dup floor dup 3 1 roll neg add dup neg 1 add exch
2 copy 2 copy 7 -1 roll 1 add
\the\pgf@ps@toks}}%
\edef\pgf@ps@marshal{\the\pgf@ps@toks}%
\pgf@ps@marshal}
\def\pgf@ps@getcols#1{%
\c@pgf@ps=0\relax%
\pgfutil@for\pgf@ps@:={#1}\do{\advance\c@pgf@ps by1}%
\edef\pgf@ps@ncol{\the\c@pgf@ps}%
}
\pgfdeclarecolorwheelshading{rgb}{0}{red,blue,green}
\pgfdeclarecolorwheelshading{rgb-flipped}{90}{red,blue,green}
\pgfdeclarecolorwheelshading{rainbow}{-45}{red,yellow,pink,green,orange,purple,blue}
\begin{document}
\begin{tikzpicture}
\draw[->, ultra thick] (-2.7,0) -- (2.7,0);
\draw[->, ultra thick] (0,-2.7) -- (0,2.7);
\begin{scope}
\shade[shading=rgb-flipped,rotate=45] [even odd rule]
(0,0) circle (2.5) (0,0) circle (2.4);
\end{scope}
\draw[, ultra thick] (-1.8,-1.8) -- (1.8,1.8);
\end{tikzpicture}
\end{document}

This screenshot is made with acroread, with which I can confirm the screenshots from this answer, but for instance with preview I can't. What is, however, surprising to me is that the original color wheel looks the same in both viewers. Note also that the code in pgflibraryshadings.code.tex looks quite different from the one above. One possible interpretation is that the code pgflibraryshadings.code.tex is more failsafe in the sense that the outcome won't depend that much the viewer. but these are only my speculations. If you know postscript well enough, you may just change the code there. I played with it but despite some partial successes I never arrived at something really useful. I hope you'll get a better answer than this one.