For a while now I've been wondering what the next design style will be after Material design.
Skeuomorphism was just overdoing it, which resulted in the countermovement Flat design. Flat design brought back simplicity, but is also overdoing it. Simplifying too much has its drawbacks (what's clickable!?). Material design adds depth but still has some drawbacks.
I'm mostly interested in the visual clickability of things. How do I know what is clickable? By just looking and not moving the cursor.
It's very doable by using old tricks, but it makes the design look like it was done 4 years ago. Do you have examples how you solve this?


