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Firstly, I dont have that much experience with blender or 3d modelling. Im making a character for a unity project and would like to know if my model should only be made up of quads or is it ok to have some tris in it as well.

I only ask because I've been ending up with a few tris when I'm near to completing the model.

Also what are some ways of converting tris to quads manually. I have used the "tris to quads" option without success.

Thanks for the help.

Hozeis
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    Related: https://blender.stackexchange.com/questions/5538/how-do-i-convert-a-triangle-mesh-to-a-quads-one/5539#5539 –  Mar 06 '18 at 02:13
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    Also related: https://blender.stackexchange.com/questions/99369/i-thought-you-should-never-use-triangles/99381#99381 and https://blender.stackexchange.com/questions/2931/why-should-triangle-meshes-be-avoided-for-character-animation/2939#2939 –  Mar 06 '18 at 02:14

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Unity only struggles with N-gons, which are polygons made of 5 or more vertices, so you shouldn't have problems if you have some triangles in your model.

Nobinberg
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