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I'm doing a fluid simulation of a what's supposed to look like coca cola ( like the ones you see in the commercials )
and I want to know what are the Materials and colors I should use to get that distinctive coca cola look .
if anyone has tried it before and could be of any help I'd be really grateful thanks

PS : I'm using cycles render .
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this is an edit to my Question

soo I accidentally had this look a couple of days ago , and I want to get back to it previous look

this is what it looks like now

recent look

Yas Sine
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  • cegaton I have used glass material with volume absorption but it looked waay too thick almost like wine , so I added a transparent shader to the first one but now I'm still struggling to get the colors right – Yas Sine May 25 '18 at 18:08
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    Most photos and commercials you see are done with watered down cola, so it is not as dense. A trick to light liquids (and translucent objects) is by placing a bright object behind them so that the liquid stands out https://i.stack.imgur.com/vOdIu.jpg –  May 25 '18 at 20:37

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Not sure how your looks so I dont know if mine is more what you are looking for, but this is how I would set it up.

enter image description here enter image description here

Use the principled shader with transmission all the way up (for glass).

I used a mix RGB with a noise factor to break up the color a little bit.

I used an emission shader for the volume with a noise texture (to get those light color swirls). I tried using a volume scatter/absorbtion but I wasn't liking the look it gave me plus the render times shot way up (so the emission shader worked for me).

enter image description here

Then I just added a particle system for the bubbles, and I threw in some Ice Cubes.

enter image description here

icYou520
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  • I have updated my question I added photos please check it out thanks – Yas Sine May 25 '18 at 20:13
  • Well I think the problem you have is your lighting. Because you have it right up against the corner of a wall it is going to be tricky to get the correct lighting. If possible I would use an HDRI for the nice reflections and refraction. You need your material to reflect your scene. If you used my node set up I would just focus on the lighting. Professional product photographers spend hours on just the lighting alone. – icYou520 May 25 '18 at 20:18
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For Fluids I often use Volume Absorption in combination with a glass Shader. For cola you can add some bubbles using the particle system to create that bruise effect.

You can change the density for a more darker or lighter look.

enter image description here

Color used in example: #C37F17

S.Visser
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