in material editor (node editor), i'm trying to use multiple image texture and multiple uv. But having problem whenn trying to combine them, i use mix node , but i can only input another image to be used as masking or alpha channel. I want to be able to create the mask within the blender using rotoscope. So i can do paint to create the masking, but how to use roto as mask? the mask/roto only can be loaded in compositing , but not in material node editor. This shoulb be made available in material , so i can easily isolate or do organic mask to the image texture.
So far , to achieve this, I have to first sent the image texture to the compositing then do the masking and merging and sent back the output to the material. This is a slow workflow. I should be able to access roto inside the material editor or even better to have a 'compositing' node inside the material editor so i can do compositing right inside the material editor without have to jump back and forth between compositig and material editor.
Any thoughts ?