I'm trying to make a glossy, reflective material that will reflect other objects, (preferably with the Principled shader), but I'd like it if it did not reflect the HDR I'm using to light the scene.
Could somebody please tell me how to achieve this?
EDIT To be more specific, in this scene I'm using the lighting method described here, and I'm trying to have the HDR that's lighting the scene be the one not reflected by the material.