How can I add a gradient in a Checker Texture's individual cells procedurally? My goal is to create a procedural carbon fiber material.
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I think this is a good start :
Make sure to match the Mapping node scale to the checker texture scale. You'll need to adapt the mapping nodes as well as the Modulos plugs depending on the orientation and the face you need to display on.
L0Lock
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1You could use a value node to make sure the scales are always in sync – Kroltan Nov 25 '18 at 15:24
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How do you plug a value node to a specific scale axis of a mapping node ? – L0Lock Nov 25 '18 at 21:27
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Value -> Combine XYZ -> Scale – Kroltan Nov 25 '18 at 22:01
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what scale now ? – L0Lock Nov 25 '18 at 22:09
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Ah silly me, I didn't realize the Mapping node has no connections for its values. My bad. – Kroltan Nov 25 '18 at 22:15

