Questions tagged [procedural]

This tag was originally intended for Procedural Textures, now known as Legacy textures, but has been expanded to include procedural materials introduced with the Cycles render engine and available for both Cycles and EEVEE. Use this tag for questions related to legacy textures or procedural materials.

The Blender 2.79 manual describe Procedural Textures as

Procedural textures are textures that are defined mathematically.

with the removal of the Blender Internal render engine, procedural textures are now called Legacy textures and are slowly being phased out.

Meanwhile Blender introduced a node based materials creation system to accompany the Cycles render engine, and since made available for EEVEE. Procedural materials rely on a mix of image nodes, procedural textures, and other manipulations to create materials.

Use this tag for either legacy procedural textures, or for the use of the node system to create materials for Cycles or EEVEE.

711 questions
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How can you make a scratched metal procedurally?

I want to use a type of scratched metal thing to use for a robot I'm working on, but I want to know how to do it in a procedural way, just using nodes and math, is there any way I can do that? This is a picture of what I want it to look like, but,…
yeetman
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Seamless animation of Wave procedural texture

Following advice from this question on Stack Exchange I’m now able to seamlessly animate generated textures. I’m now using these methods to animate stripes via the Wave texture. Something that I’ve noticed is that the stripes only will appear…
hellocatfood
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Is there a way to change the mortar geometry of the Brick Texture?

I started making procedural Cycles materials since a few days, and I find it very fun. After messing around with the nodes, I tried to create a brick texture. Here's my current progress : I wanted to know if there's a way to change the mortar…
Tuxbot123
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Ping-Pong Node Smoothing

How could I smooth out the top and bottom parts of the triangles?
Tsybe
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How to create a procedural volume and use it with the new Volume to Mesh Modifier?

I would like to create a procedural volume, and use it with the new Volume to Mesh Modifier in Blender 2.91. All the examples I found use the Mesh to Volume, or the import a VDB, or some smoke simulation. I would like to use the procedural nodes to…
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How to make dried desert/cracked ground

I am trying to create a cracked ground appearance for an animation that takes place in the desert. something like the image here:I would like to do this all in blender, and have blender generate the texture so I will not have to worry about unwanted…
01Beaker
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How can I prevent moire patterns with my procedural weave texture

I have managed to create a weave like procedural pattern, that looks OK close up. I see nice bumps left-right and up-down with the different colors of the fabric threads (still working on the little 'spikes' by the way :) ). However, when zooming…
JeanMarc
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Procedural Building Windows Generation

One part of project, that I am currently working on is creating a model of russian building type, called "Panelky". This buildings have 5 to 20 floors and due to their nature, every single window on those buildings is very different: some are wooden…
Sebekerga
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How to map a procedural brick texture to a sphere?

Is there a way to map a procedural brick texture to a sphere ? I tried with Textures Coordinates and Mapping nodes, but it's still not good.
Tuxbot123
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What do the different types of musgrave texture do?

The musgrave texture properties let's one choose between 5 types of perlin noise. While FBM is just the Fractal Brownian Motion we all know and love it also offers other types like Hetero terrain or Multifractal which I have never heard of. What I…
tempdev nova
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How to make an object flicker over time (like electricity is passing through) procedurally

I am making a lab from the game Factorio. I want the flickering effect they have, where there is jump of electricity from one point inside the dome to another, and it makes the dome flicker. How could I recreate this? I want it to be procedural, or…
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The Add node isn't working for me, what am I doing wrong?

I have two textures I generated with gradient, greater than, etc. and I used an add node to add them together, but only one part is showing and I don't know why. I'm making a baseball procedurally. This is the result. Here are the textures I am…
Clobro
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Any way to use procedural material/textures for painting?

I am quite familiar with Blender (V2.81) and now I am starting to experiment with procedural material, made in the material node editor. Now, I know that I can assign different materials to single faces of my object. So a cube, up to 6 different…
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Execute function on object selection

I am using only objects from photogrammetry and the scale is far from ok when I import them. I would like to be able to scale it automatically on selection if its mesh volume is lower than a precise value. I tried to do this like below : def…
art2611
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Gradient in a Checker Texture's individual cells

How can I add a gradient in a Checker Texture's individual cells procedurally? My goal is to create a procedural carbon fiber material.
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