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Is there easy way of having a rounded bevel on text… ie like so…

enter image description here

It was painful to model this on the text and when I added a bevel I got all sorts of bad geometry and had to rebuild it etc, like so…

enter image description here

so just wondering if there was an easy way I was missing?

Thanks in advance.

pancreasboy
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  • yeah no worries,

    I've converted to a mesh like so...

    https://i.imgur.com/W8yf6aX.jpg

    then added a middle bunch of edges...

    https://i.imgur.com/p7fEsk4.jpg

    raised them up..

    https://i.imgur.com/2dHp5gU.jpg

    and beveled but it gets all messed up...

    https://i.imgur.com/6o83DBs.jpg

    so just wondering if theres an easier way to do this?

    – pancreasboy Mar 22 '19 at 21:49
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    Please don't use the comments to add images like that. Edit your original post to update your progress and make the images visible as part of your question. –  Mar 22 '19 at 21:56

1 Answers1

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final

I would personally go with Skin modifier. It can be a bit tricky sometimes but after you will "feel" it, you'll have fun.

Mesh.

mesh

Simple extrusion from one vertex. No faces.

Modifiers.

mods

First Subdivision for smoothing base mesh.

Skin for creating mesh.

Second Subdivision to smooth Skin results.

Most important thing here is that you will need to manually set Vertex Data radius by selecting vertex and scaling it using Ctrl+A.

cgslav
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