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I have a text object that has been converted to mesh. Recreating it as text is not ideal. I need to do the geometry offset of the characters (on $X$ and $Z$ axes).

Scaling wouldn't work as it doesn't scale the stroke but the shape overall. For example: I have an 'O' character ($20$m x $30$m) and I need the outer oval to get smaller and the inner oval to get bigger both by $0.2$ .

It is less straight-forward with characters like 'C' or '3'.

Timaroberts
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KLXL
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    Hi, it would be useful if you would [edit] your question and add illustrative images of your problem so that users can see what you are working with. – Timaroberts Jan 07 '21 at 21:07
  • Timaroberts - will do next time. This time moonboots did it for me :) Thanks – KLXL Jan 08 '21 at 00:47

2 Answers2

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If I understand correctly your question, first simplify your letters topology with X > Limited Dissolve.

For some letters a simple inset (i) will work (and then invert the selection with Ctrli and delete the outer edges):

enter image description here

For some other letters it won't work and you'll have to extrude them, Shrink/Fatten with AltS, and delete the extrusion:

enter image description here

moonboots
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  • moonboots - thank you ever so much! That works like charm. I can't believe it didn't occur to me :) – KLXL Jan 08 '21 at 00:45
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Note that you don't necessarily have to convert text (or curves) to mesh to extrude and bevel. Those operations can be done on the geometry of the text itself.

Or you can even create a different profile to customize the edges.

enter image description here

Read also:

How to make a bevel on text

Round beveled text

susu
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    Thank you. I know that and I usually work non-destructively. It is just that I am editing other person's work and everything is converted to mesh. Thanks again – KLXL Jan 08 '21 at 00:50