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Why are these black lines appearing in the render when I'm using Cycles? How can I remove them? Thanks!

image

Update: the object is not using textures and the problem persists. This screenshot shows the mesh.

How I created the model: I selected a face from the stones model, I separated the face with "p" -> Selection, then I extruded it, I removed the old texture assignation, however a new object like a box is clear, so it seems there's a "link" with old parameters taken from the separation.

image2

Update 2:

This is what happens if I create a new texture, with an image and the UV unwrap.

image3

Update 3:

I created a new scene, I pasted there the object and the problem persists. Then I do the following:

  • Cursor to Center

  • Selection to Cursor

  • Geometry to origin

Guess what? The lines disappear. The problem is not fixed because I don't want the object at the center of the workspace. It's for a big scene, about 400 m x 500 m.

Unix
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1 Answers1

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Solution: select the object, and then select the option:

Object -> Transform -> Origin to Geometry.

This solution is similar to the @Bithur's comment.

I don't know why it happens, but it seems Blender could have a little bug about handling textures when the objects are too far from the workspace center. For sure it's not a feature.

Unix
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