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I'm pretty new to blender, and i wanted to try to render something pretty simple, so i made a house. But the problem is, that when i try to apply my seamless texture to roof, it is showing/acting like color. I really don't know why, because the texture is ok. I have tried to figure it out using nodes, but i didn't came up with a solution...

This is how to roof looks like rendered

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    Did you UV unwrap your geometry? http://blender.stackexchange.com/questions/11060/texture-doesnt-render-with-cycles?rq=1 and http://blender.stackexchange.com/questions/6827/texture-is-missing-in-cycles – Justin Jul 21 '14 at 18:24

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You have to connect your UV Data to the Vector Input of your Texture Node: Shifft+A > Input > UV Map   or <br> Shifft+A > Input > Texture Coordinate : Genereated, <br> Connect the output to the Vector Input
Use Shifft+A > Input > UV Map to specify your UV Map or use Generated of the Texture Coordinate Node if you don't want to unwrap your Object.

Leon95
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