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enter image description here

I'm trying to use a simple oak texture on this cube but it just shows up as a solid color.

I tried every option in the image texture (linear, cubic, flat, etc.) none of them worked in fact I saw no difference between them.

PGmath
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  • Much more viable option is to unwrap the mesh first and use UV output socket from the Texture Coordinates node (though using any other coordinates may work depending on your needs). See also -http://blender.stackexchange.com/questions/14239/why-is-my-texture-actilng-like-a-color, http://blender.stackexchange.com/questions/6827/texture-is-missing-in-cycles – Mr Zak Mar 17 '16 at 14:02

1 Answers1

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Do you have Cycles render engine enabled? If so, try adding a texture coordinate into the vector input to tell blender how to wrap the texture to a given object. enter image description here

Delagone
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