I have this modeled already but I have no idea how I can properly rig for animation.
I am specifically looking rig and animate the flat spring underneath. I would love to figure out how to simulate but maybe that is a longshot. Thanks!
I have this modeled already but I have no idea how I can properly rig for animation.
I am specifically looking rig and animate the flat spring underneath. I would love to figure out how to simulate but maybe that is a longshot. Thanks!
Using bones and curve modifiers
The first bone has 100% influence on the spring.
The second one, its child and which is rotating, has a gradient influence on it.
To make this gradient, start with a simple plane and set the weight to 1 for a side (interior side), and to 0 for the second side (exterior side).
Once done, stretch it and loop cut it.
Now use a spiral curve (add curve extra object standard addon). And add a curve modifier on the spring.
You will need to weight paint a bit on the exterior part that may not move at all.