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I would like to align the view straight on to a face, perpendicular to the normal. How do I align the 3D viewport to the face of a mesh?

David
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GiantCowFilms
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2 Answers2

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In edit mode with a face selected press ShiftNumPad 7 That will align the view to the active face.
If you want to align the view to a different axis relative to the face, ShiftNumPad 1 and ShiftNumPad 3 can be used. Ctrl can be added to any of the key combinations to invert the view.
For example, CtrlShiftNumPad 7 will look at the "back" of a face.

For those of you without a numpad the same can be accessed through the menu.
From the 3D view header View > Align View > Align View to Active. Then pick the orientation you want (Top is used the most). view menu

Do note that there can be faces that are not flat. In such cases the view will be aligned to the face, but any manipulation will warp the face.

This answer is valid for blender version 2.50 and up (including 2.8). For the 2.4 series the shortcut was ShiftV, but I doubt you wanted to know that.

David
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Yes, ⇧ ShiftNumpad 7 will do this.

enter image description here

You may end up with a strange rotation around the view's local Z, in which case ⎈ Ctrl⇧ ShiftMW Scroll can be used to roll the view to a more preferred orientation.

Also note that ⇧ ShiftNumpad 1 and ⇧ ShiftNumpad 3 can be used to align the view parallel to the normal. ⎈ Ctrl can be added in to align to the opposite side.

gandalf3
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    Ctrl + Shift + MMB did not work for me - this zoomed in an awkward perspective. I used Shift + Numpad 4 and Shift + Numpad 6 instead to roll the view. – TheEagle Sep 15 '21 at 14:49
  • @Programmer Oh sorry, its Ctrl + Shift + MouseWheel, I've edited MW to "Scroll" hopefully that's a little clearer. Also glad you found a solution! – gandalf3 Sep 21 '21 at 21:17