How do I rotate the viewport around the local (to the view port) - Z axis?
Basically what you would get if you were to hit R with the camera selected in camera view.
How do I rotate the viewport around the local (to the view port) - Z axis?
Basically what you would get if you were to hit R with the camera selected in camera view.
You can press ⎈ Ctrl⇧ Shift
ScrollWheel, or ⇧ ShiftNumpad 4 and ⇧ ShiftNumpad 6.
Currently the scrollwheel binding doesn't exist in 2.8, however you can add it back yourself. Under User Preferences > Input > 3D View > 3D View (Global), press Add New and set the operator to view3d.view_roll. Create a binding for both left and right:
One non optimal method is to bring the camera to the viewport(Ctrl-Alt-Numberpad 0), select the camera and hit R. This isn't the neatest method, but it still works. It also offers to the degree precision. once positioned, you can delete the camera if it bugs you. see this question on how to "un-roll" the viewport once you're done.
Blender 3.5
I wasn't able to expose the RNA controls in a new keymap, so instead, I changed the existing NDOF "View Roll" keymaps. There is one for ClockWise and one for CounterClockWise.
Keymaps: 3D View: View Roll
Set to Mouse
WheelDown (WheelUp for CCW)
Shift & Ctrl (or your preference)
Roll: 0.2 (-0.2 for CCW)
Ctrl+Shift+ScrollWheelapparently does not work (anymore) in Blender 2.80 beta, found no replacement either. The other two shortcuts work fine though. – Simon Repp May 05 '19 at 08:20