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So I've been trying to extract models from the game "Rust". In the game, there is a crossbow and when I looked through the game files I've noticed these four images. I can use the albedo one for texture painting and it gets the corrects textures. But I was wondering what these other images are? Should I use them for anything? Thank you https://i.stack.imgur.com/cTzra.jpg

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The first image is indeed the albedo, which is the base for a material. The rest are for things like bumps, roughness etc. The second one is for roughness, the third one is the normal map, and the last one is the displacement map.

  • Okay, thank you i wasnt sure which ones were which but I have another question. Would it be possible to apply these in blender? To give the model roughness and such? Or is it just for the game? I see that one image has the same color that you get when you go into the sculpting mode. Thanks again. – user81860 Oct 02 '19 at 00:11
  • It is, you can apply these to any model by going to the shading tab (top bar) and adding an image to each type you need. Here's a tutorial showing how it's done: https://www.youtube.com/watch?v=nIq7BG4BVvo – Toby van der Veer Oct 02 '19 at 01:08
  • Okay, ill try this tutorial out. Thank you so much for your help, I really appreciate it! – user81860 Oct 02 '19 at 01:43