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I have a glass window (a plane object) on which I want to print a graphic.

However, the glass turns black. below is a screenshot of the shader set-up I used. What did I do wrong?

enter image description here

Common Sense
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1 Answers1

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To make a proper glass pane:

  1. Use a BW image instead of a transparent one
  2. Use the Mix Shader node
  3. Add some thickness to your glass pane, so it bends light like in reality

enter image description here

enter image description here

Additional notes

  • It's better to use Principled BSDF if you're going for realism
  • I used two materials so it looks better. Glass with white stripes for front face, and pure glass for the rest.
Glorfindel
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jachym michal
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    Hi! Just a quick sidenote: Adding manual line breaks to your post, probably breaks the layout of the website for a few devices. I didn't test it but I guess the website is created without such exception in mind. Cheers! – p2or Jan 22 '20 at 18:55