0

I'm sure it's easy to google, but I have no idea how to phrase it to find it. I'm super new to blender and trying to model a spoon, and this is where I'm stuck: enter image description here

enter image description here

How do I get rid of this? I tried doing a loop cut, I tried removing every other edge inside, so I get 4 corners instead of 3 - it only seems to make it worse. Any tips for a beginner?

AciD
  • 101
  • 1
  • 4
  • 10

2 Answers2

2

Triangle fan is not needed to achieve round shapes. Use 4-sided faces whenever possible. Try something like this:

enter image description here

You can also add Subdivision modifier at early design stage to see how the shape is rounded nicely even with low amount of faces.

user3202179
  • 311
  • 1
  • 8
  • Yeah, that's solution for if I would model something like this again, but I needed a solution for this mesh :) But I already got one. thanks anyway. – AciD Mar 12 '20 at 09:41
0

Quick answer: you need to inset a little more and be sure that the last inset is planar to the center of your mesh.

Long answer: you need to fix your topology --> You can check here for more info on this problem: How to avoid the wrinkle at the poles of the UV sphere?

Sanbaldo
  • 3,189
  • 1
  • 9
  • 26