I need to have the Base.Color material on all the cube faces. With the setup I have I cannot. I have to choose between the materials with Alpha, or the Base.Color material. I did try adding a 2nd UV map but apparently only one can be renderable at the time. Thanks in advance guys.
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Have you assigned two different materials to two different faces? https://blender.stackexchange.com/questions/516/add-different-materials-to-different-parts-of-a-mesh – Denis G. Labrecque Apr 09 '20 at 16:10
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As the screenshot shows: 3 materials have been assigned to one cube (Choc.Donut, Blue.Donut, and Base.Color). The tricky part in my case is that I need 2 materials on the same set of polygons: the base material, and a texture with alpha on top of it. – drpeppercan Apr 09 '20 at 17:55
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1So if your intention is to create decals, there are other posts on the matter: https://blender.stackexchange.com/questions/15207/setup-a-decal-material-in-cycles – Denis G. Labrecque Apr 09 '20 at 18:04
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1Excellent! Yes, that's just what I needed! Thanks a bunch Denis :) – drpeppercan Apr 09 '20 at 18:55
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Use decals to place textures over the main texture. See other answers: Setup a decal material in cycles
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