Seeking advice with anyone experienced with these apps and which workflow to choose. which PBR Metal or Specular workflow does Blender use? pipeline will be Quixel + blender + Unity PBR Metal or Specular workflow
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In my experience, Blender handles both equally well. – Christopher Bennett Jun 23 '20 at 13:50
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This being said, I believe it's easier to convert from metallic/roughness to specular/glossy than it is to go the other way around, so it may keep more doors open to choose metal-rough. – Christopher Bennett Jun 23 '20 at 13:56
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Hello :). I believe Principled BSDF works better using metalness workflow since specularity is handled a bit differently. – jachym michal Jun 23 '20 at 15:15