1

I render my sim ripper from the sims 4, then I put it into the blender, I use a sunlight, and when I see the results of the render, the shaadow is broken, ugly. it's been almost 1 year I don't know how to fix it, I hope you can help me, thank you

enter image description here


https://blend-exchange.giantcowfilms.com/b/kdeyXJqk/

this link, i upload file blend

Rafi Akmal
  • 11
  • 2

1 Answers1

3

This is a common problem with smooth-shaded, low-polygon-count models. It is caused by mismatching of the true shape of the polygonal model and the smoothed normals.

Here are three solutions:

1. Soften the lighting.

Increasing the size of the light will:

✔ Preserve the polygon count.
✔ Preserve the shader realism.
✖ Alter the look of the render.

2. Adjust the shadow termination.*

Adjusting the shadow termination offset will:

✔ Preserve the polygon count.
✖ Alter the shader realism.
✔ Preserve the look of the render.

3. Subdivide the geometry.

Subdividing the geometry will:

✖ Alter the polygon count.
✔ Preserve the shader realism.
✔ Preserve the look of the render.

* Blender 2.9+ Cycles only

HISEROD
  • 3,938
  • 11
  • 24