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I'm trying to texture a capacitor and my top part has a separate material slot. When I assign a new material, the old one is still somehow showing in form of triangles. Why is that?

There's nothing in the UV map that would do it.

enter image description here enter image description here

AciD
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1 Answers1

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This is a result of a Subdivision Modifier on an n-gon.
Just add another loop, and assign the white color to it as well.

enter image description here

jachym michal
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