It's a question derived from this initial question. Scaling the armature messes up the action because it changes the bone locations. How can I apply the scale of the armature, but keep the original action?
Before applying:
After applying:
Here is the original armature with an action.
Edit : So I was finally able to fix the problem with WiSHFul97's method, applying the scale, going into the Graph Editor, typing Location in the filter, I just needed the Pivot Point to be set on 2D Cursor, then scale on the Y axis down to the armature original scale!! thanks WiSHFul97!!


