I'm excitedly playing with the new Geometry Nodes system, but I've run into a limitation.
I would like to control the color of object instances created with the Point Instance node, but I can't seem to find a way to do this. Is it at all possible?
I've created the image below using a workaround of deciding the color in the shader graph depending on the object position, but this is very hard to make position-independent and does not give me the same control I would have in the Geometry Nodes graph.




The docs for the AttributeColorramp geometry node says " The resulting colors are stored on the geometry in a color attribute." - but it's doesn't work as either Attribute or as the color output of the "Object Info" node in the shader ...
– gromgull Mar 03 '21 at 16:16