I created a model in blender and wrapped it with two custom images, I want to be able to toggle between each wrap. Is there an easy way to have two inputs for the wraps and then turn one off/on? I used uv mapping in order to wrap the model.
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Hello :). You can plug both into a Mix RGB node - and then toggle between 0 or 1. – jachym michal Mar 03 '21 at 17:59
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Sweet! Thank you :) – Julia Kaiser Mar 03 '21 at 17:59
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In Object Properties tab add a custom property:
Right-click its value and choose Copy As New Driver:
Go to your shader and put a Mix RGB node as a switch between the two textures, right-click its Factor input and choose Paste Driver:
In 3D Viewport select your object (in Object Mode), press N to open the Numbers panel, expand Properties section and change the property.
Markus von Broady
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If I want to export the model to three.js or another 3d rendering engine for my website, will I be able to toggle between the two wraps? Or do I need to do something special when exporting? Thank you for the awesome step-by-step for my last question! That was super helpful :) – Julia Kaiser Mar 03 '21 at 18:19
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I found this article that seems helpful https://medium.com/@matthewmain/how-to-import-a-3d-blender-object-into-a-three-js-project-as-a-gltf-file-5a67290f65f2 – Julia Kaiser Mar 03 '21 at 18:22
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I think GLTF format is limited to a single texture as base color. This problem seems to be more relevant to the framework you're using and people with expertise in three.js might have a solution ready for swapping a material or a single node (texture) in the node setup generated by the GLTF importer of three.js. – Markus von Broady Mar 03 '21 at 18:58
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If this was "super helpful", please consider to accept the answer @JuliaKaiser https://blender.stackexchange.com/help/someone-answers, thanks. – brockmann Mar 31 '21 at 18:07





