I have a customizable model with multiple textures for the body (4 to be exact). How would I be able to easily switch between these textures with a driver. If I had 2 I'd be able to use a mix modifier and add a driver to the factor slider, but since it only has two inputs I don't know how I could do that.
For more specifity, I want to achieve what is answered in this question, but with more than two inputs: Is there an easy way to create a model with multiple texture inputs and then easily switch between them?


