I have two textures I generated with gradient, greater than, etc. and I used an add node to add them together, but only one part is showing and I don't know why. I'm making a baseball procedurally.
This is the result.
Here are the textures I am trying to add.
Asked
Active
Viewed 45 times
1
Clobro
- 376
- 3
- 15
-
Show us your Node tree or provide blend file – Chris Jun 08 '21 at 04:20
-
1And instead of „add node isn’t working“ you should ask: what am I doing wrong? – Chris Jun 08 '21 at 04:21
-
@Chris I added the node tree. – Clobro Jun 08 '21 at 04:21
-
You added just parts - lines is a custom node. Add your blend file – Chris Jun 08 '21 at 04:22
-
Where do I upload the blend file to? – Clobro Jun 08 '21 at 04:23
-
open https://blend-exchange.com/ and follow instructions – Chris Jun 08 '21 at 04:25
-
https://blend-exchange.com/b/L6rv2ak1 – Clobro Jun 08 '21 at 04:27
-
1Your values are going out of normalized range. Clamp your subtract nodes. – Christopher Bennett Jun 08 '21 at 04:33
-
that worked, do I answer or do you? – Clobro Jun 08 '21 at 04:34
-
2You can answer if you want. Make sure to mark it as accepted. Just so you know what's going on - 0 is supposed to be pure black and 1 is supposed to be pure white, but blender can work with values outside these ranges. When you subtracted, some operation left the black areas substantially less than 0, so even when "white" was added, it still didn't bring it above the 0 mark and those areas stayed (unintuitively) black. – Christopher Bennett Jun 08 '21 at 04:36
1 Answers
1
I didn't clamp my subtract nodes, which were below 1, so clamping the nodes placed them back to normal again.
Clobro
- 376
- 3
- 15
