2

this is going like this

The logo is placed near the handle, but I want that my logo comes in front of the kettle. How do I do this?

Marty Fouts
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    see the answers here: https://blender.stackexchange.com/questions/32997/how-to-place-a-png-texture-with-transparency-over-a-material – moonboots Jun 30 '21 at 12:05

2 Answers2

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It appears you already have your Logo in your material, but it is applied in the wrong place, as I can see green near the handle. One way you might have done this is by using an image node in your material:

Simple logo with alpha applied as image.

If that's the case, one way to fix this is in the UV Editor. In this example, I have a sphere and have applied a logo, but, like yours, it's not where I want it. In the UV Workspace, I can see the sphere:

Sphere

and I can see the UV Map of the sphere, showing the logo image:

UV Map overlaying image

One way to position the logo is to move the UV Map:

UV Map moved

resulting in the logo being "moved" to the front:

logo in front

Marty Fouts
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0

Example from scratch (with a sphere instead of a kettle, but the workflow is the same)

  1. add a sphere and a plane like this

enter image description here

  1. give the plane a image texture (your logo)

enter image description here

  1. add shrinkwrap modifier to plane

enter image description here

  1. choose target "sphere" (kettle)

  2. now you see, that "nothing really happened" - this is because the plane has not enough geometry to "hug" the sphere correctly, so press TAB to enter edit mode, right click on plane and choose subdivide

  3. enter 15 (or whatever value you want, the higher the value, the smoother your image/logo will be

enter image description here

  1. increase the offset slightly so that you can see your image/logo perfectly

enter image description here

Chris
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