Using imported geometry from Solidworks (where I do most of my modeling), I run into issues when modifying those meshes or applying image textures. You can see below that the pointiness data is all messed up and that parts of the mesh come apart when I apply a solidify modifier. I've tried various methods of cleaning up the mesh (including merge by distance, which creates the weird shadow artifacts shown in the third image) to no avail. If anyone has some insight into what's causing these problems or how I might fix any of them it would be greatly appreciated!
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I have had a little success with a remesh modifier, but obviously that's not ideal
– Stowe Hammarberg Jul 14 '21 at 19:48