What's the best way to make the two red corners sharp on this mesh?
My solution so far has been to make it much higher poly, and move some verts to sharpen them, but I want a lower poly solution.
What's the best way to make the two red corners sharp on this mesh?
My solution so far has been to make it much higher poly, and move some verts to sharpen them, but I want a lower poly solution.
Something like that doesn't give too much pinching, you need to shrinkwrap it to a high-subdivided cylinder so that it keeps a good circular shape, and apply the Shrinkwrap:
My approach that's sometimes useful:
By itself this doesn't give you a precise corner, but it does allow you to control the curvature of the corner, by edge sliding one of the vertices: