Questions tagged [topology]

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

Good topology resource collection on CG Cookie or (archived).

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Why should triangle meshes be avoided for character animation?

I've read many times that triangles should be avoided in meshes; to give one reference: "Introducing Character Animation with Blender by Tony Mullen" says that equilateral triangles work fine as long as you don't deform them. It seems to be common…
stacker
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How to convert from high poly to low poly

I'm making a game in the unity engine and for my models i'm using blender 2.6. The thing is that i'm pretty new to graphics design (modeling, sculpting, etc) and by following some tutorials i've managed to make some very high poly meshes for my…
Dylan Velez
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Landscape topography from grayscale image

Trying to do some golf course layouts in 2.73a. Would like to use topo elevation info. Currently have grayscale .jpg of site - top view. How do I get this into Blender as a "lumpy" plane?
NeverGiveUp
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Does the term "polygon" just mean "face"?

Is polygon just another word for face in Blender? For example, a cube has 6 faces. Does this mean that you could also say that this cube is made up of 6 polygons?
DDD
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Is this face topology good for animation?

Is the topology in this image good for animation. And can I move on to professional level with this kind of modeling
simon143
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Correct approach to hip topology?

Just like the issue with shoulders, building hip joints causes a lot of trouble for me. Rotating the leg forward distorts the character's bottom, while rotating it back or to the side causes pinching in other areas. What's the correct approach to…
jzx
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How can I smoothly connect this cylinder shape with a torus ? Including half pipes and a curve from back of cylinder to torus (see side view)

I am trying to model the object you can see in the reference photos. Back view: Side view Front View Top View: Bottom view: Angled View: I am having great difficulties smoothly connecting this cylinder shape with the torrus shape. As you can…
Paul
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Is it possible to get rid of n-gons/poles when using face loops?

For example, in this model is there any way to make this all quads?
Animatoring
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How to make these triangles into quads

I have these triangles I need to make into quads, I'm confused how to achieve this.
blender breath
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What's topology can I use to make two top vertex of a circle corners sharp?

What's the best way to make the two red corners sharp on this mesh? My solution so far has been to make it much higher poly, and move some verts to sharpen them, but I want a lower poly solution.
JackHainsworth
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Create a small wall with clean topology

I wan't to go from this: To this: But I want to clean up this part: So it's not a face against another face. What is a fast way to do that? It doesn't necassary have to be a cleanup after the extrude, not using an extrude at all but get the…
clankill3r
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How to make a mobius strip?

I am very new to Blender, so perhaps my question is so elementary. My background is mathematics and so as my first experimentation I would like to make a Mobius Strip. In mathematics we start with a square (rectangle ) and rotate one edge and attach…
user40661
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how do I modify my topology to follow the path I want instead of what it already is?

When pressing Ctrl + Alt + RtMouseButton to see what the topology is then seeing it is not travling in the direction one wants. How to I figure out what to do to redirect it to the path I want it to take? take this image for example. Say I want it…
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Topology question regarding circular holes

Hopefully general topology questions are ok here. If not then I apologize. I'm still new and trying to focus on topology. I'm working on an insect type model (bee/wasp) and have kept it all quads but have now inserted circular holes for the legs.…
keeweee
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How to get better topology on a Ellipse corner

I have made a circle on a flat area then inset it. And then to imitate a speedometre I have extruded the mesh selection. As seen on the left bottom edge of the topology the ends are a bit sharp, and on the right more circular. I used the knife tool,…
blender breath
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