Why is this so? Especially since I have set the Thickness to Even, this seems unexpected. Thank you.
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1Have you checked to see if you have doubled any points along that edge? Sometimes that can cause an issue. – common_goldfish Feb 11 '22 at 13:30
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Thank you for your response. I have, but it didn't fix the problem. @common_goldfish – Meriil Feb 11 '22 at 13:35
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Can you upload the file? – mqbaka mqbaka Feb 11 '22 at 13:44
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1Did you apply scale? – TheJeran Feb 11 '22 at 13:49
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https://www.mediafire.com/file/ab2s8l6ku1tb3g2/upload.blend/file Here's my file, thank you. @mqbakamqbaka – Meriil Feb 11 '22 at 13:54
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Thank you, applying the scale did the trick! @TheJeran – Meriil Feb 11 '22 at 13:56
2 Answers
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I would apply scale and also check to see if there are double vertices.
I had a similar bug once due to double verts so you can check that by going into: mesh > cleanup > merge by distance ( and ) delete loose.
Sometimes it's a normals thing too! Make sure they're all facing the correct side ( blue ). You can check that with "face orientation" under "show overlays" ( top right with the overlapping circles ).
But it's almost always not applying scale from my experience.
Mulder
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Anytime a modifier doesn't work quite how you were expecting you usually forgot to apply scale. Happens to everyone.
TheJeran
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