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Why is this so? Especially since I have set the Thickness to Even, this seems unexpected. Thank you.

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By the way, this is my original object: enter image description here

Meriil
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2 Answers2

5

I would apply scale and also check to see if there are double vertices.

I had a similar bug once due to double verts so you can check that by going into: mesh > cleanup > merge by distance ( and ) delete loose.

Sometimes it's a normals thing too! Make sure they're all facing the correct side ( blue ). You can check that with "face orientation" under "show overlays" ( top right with the overlapping circles ).

But it's almost always not applying scale from my experience.

enter image description here

Mulder
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3

Anytime a modifier doesn't work quite how you were expecting you usually forgot to apply scale. Happens to everyone.

TheJeran
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