Im learning blender and have a question about normal maps. I am making a rock and I am following a baking tutorial that creates a normal map from a high poly to use on a low poly. The current high poly rock has a lot of detail
So part of the tutorial says after i create my rock I am to download a material pack from https://ambientcg.com. The packs here contain the color as well as a normal map included. First question is what is the main difference between the normal map i create and the one that is included in the materials? Obviously my normal is related to my mesh but what is the one in the pack related too?
In my case can I use the color from the materials pack and combine it with the normal from my mesh that i created and completely ignore the one in the pack? Or do I use 2 normals if possible?
A bit confused.
Thanks