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I created particle system on a face mesh for eyebrow & eyelashes. I rigged with rigify armature(full body including face rig).

Now all are ok but eyelashes not moving with eyelid. Same problem to eye brow also...

Any solution pls

1 Answers1

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The particle system needs to know where the vertices are. For this to happen, the Armature modifier needs to do its job before the hair strands are added.

If your modifier stack looks like this
Modifier stack in wrong order
your hair strands will be added before the armature is put in play.
Hair strands not following mesh deformation
To remedy this, grab the dots inside the green box in the image, using your mouse and pull downwards, until the ParticleSystem modifier settles below the Armature modifier.

This is the appropriate order of the modifiers
Correct order modifier stack
And the result should be like this
Hair strands following mesh deformation

Titanius Anglesmith
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