Questions tagged [rigify]

Rigify is a bundled addon that provides ready made rigs (armatures) with custom controls. It is designed to help build full character or creature rigs with a building block approach. Use this tag for questions about creating and using meta-rigs, and questions about generating, parenting, and using control rigs.

The Blender manual describes rigify thusly:

Rigify helps automate the creation of character rigs. It is based around a building-block approach, where you build complete rigs out of smaller rig parts (e.g. arms, legs, spines, fingers…). The rig parts are currently few in number, but as more rig parts are added to Rigify it should become more and more capable of rigging a large variety of characters and creatures.

Rigify uses a two part system. Metarigs are deformation armatures that are meant to be positioned to align the rig to the mesh of the character or creature. Control Rigs are generated from metarigs by the generator.

Once generated, control rigs are parented to the character mesh and can be used in Pose mode for animation.

Use this tag for questions about creating and positioning metarigs; generating and parenting control rigs; and operating generated control rigs.

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Rigify rig main properties and rig layers disappeared

Rigify rig main properties and rig layers disappeared in N panel so, the worse part, is cannot switch from IK and FK... how can I restore it and if I cannot, how can switch from IK and FK without the Rig Properties tab? Thanks
minchiozzo
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pitchipoy IKFK parameter not showing in dopesheet or fcurves

i am using blender 2.76 on win 8.1 x64. if i create normal metarig, generate and select arm control and insert keyframe with RMB on IKFK parameter in property bar, i get keyframes start showing on 'newly created action in dopesheet or fcurves. where…
haseeb
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PitchiPoy Rigify missing finger controls

I have a problem, I am using the rigify tool in blender. Not the normal rigify but the one form PichtiPoy with the faceial controls. I love it but with the normal rigify tool you get the nice finger controls, where you just have to scale something…
Dirk Lemmers
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How can I reset the Rotation of a Meta-Rig Control?

I accidentally changed the rotation of the finger control (selected, cyan or blue color in the image) but now I don't have a glue how the orientation could be reset. Moving the original bone in Edit Mode doesn't work. How can I reset the position…
stacker
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Rigify posing library

Rigify is seems to be a popular plugin for rigging. If a person is using human rigging based on the Rigify, are there any pre-defined poses or library for posing?
Blender For You
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Rigify and WGT bones

So this guide https://docs.unity3d.com/Manual/BlenderAndRigify.html says to delete the WGT bones. I'm guessing these are bones that were used to create the control polys for the rig... so why are these left laying around overcrowding my view tree…
Magic Marbles
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Missing Rigify Buttons Tab!

I am attempting to rig for the first time, and I wanted to try out the Rigify Add-on. I have looked up many different tutorials, but I cant seem to solve my problem: I went to generate my rig, but for some reason, not even the Rigify Buttons tab…
XtraGamer13
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Pitchypoy rigify issue

Using a character rigged with Pitchypoy Rigify in different scenes. Can't understand why when opening certain scenes the "rig layers" normally visible in the N panel disappear. My "auto run scripts" in pref users is ON. Any help?
SottoZen
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Eye brow & eye lashes not moving with rigify face rig

I created particle system on a face mesh for eyebrow & eyelashes. I rigged with rigify armature(full body including face rig). Now all are ok but eyelashes not moving with eyelid. Same problem to eye brow also... Any solution pls
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Rigify Generate Rig Error Index 0 Out of Range 2.83

okay, i've run through this process a few times in 2.79, and i have gotten it working. however, now i need to create the rigify metarig in 2.83.4, and i'm running into an error i don't understand. other instances of this problem here seem to…
blr
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The rigify is missinng the pole vectors for the elbows and knees

I'm using Blender 2.83 for a project I'm working on for a client. The problem is that the pitchiboy rigify which I'm using is missing the pole vectors for the elbows and knees. Is their a way to add those to the rigify or is there a switch to enable…
MOAJR
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How do I adjust limbs.simple_tentacle to finger?

My question derives from the given link here.. PitchiPoy Rigify missing finger controls I am trying to change from "simple tentacle" to "finger" have no "rigify type" option available, and just writing finger into the "rigify_type" down on the right…
AMNOFFICIAL
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Rigify Button missing (v 2.77)

Used Rigify to rig my model and like it a lot. However, the Rigify Button/Generate does not appear in any mode, including Object mode so that's not the issue.
rrumfelt
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Rigify not working at all

Blender ver 4.76. Rigify is enabled. Does python scripting auto have to be on? Imported a model but When selecting Armature, Human Meta Rig, no rig shows up. Nothing appears.
Scott2112
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How to attach eyes to a character's head in Blender with armature and shape keys

I have created a puppet character model where the head moves when the mouth opens and closes. The character is rigged with Rigify and I have also added different expressions using Shape Keys. However, I am having trouble attaching the eyes to the…
Barry
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