I'm trying to draw an exploded view of a golf ball with texture applied. I've been playing around with these settings for a while and finally found a good bump map that mapped perfectly to my quad sphere (sub divided 3, with cast 1) It looked perfect.
Next step was splitting the ball and applying a solidify modifier and this is where things messed up again. The pattern no longer wraps properly and instead squishes down towards the bottom edge.
Prior to this step I had created one additional edge loop near the bottom and separated the parts so that I could shade the inside of the ball differently than the outside.
Any idea what could be causing this or how to rectify? Happy to hear any and all suggestions about a better workflow as well.
Thanks!
Edit_07.29 Per Joachim's request adding additional images of UV map with solidify modifier as well as evidence the wrap was correct prior to that change.



