0

I'm trying to draw an exploded view of a golf ball with texture applied. I've been playing around with these settings for a while and finally found a good bump map that mapped perfectly to my quad sphere (sub divided 3, with cast 1) It looked perfect.

Next step was splitting the ball and applying a solidify modifier and this is where things messed up again. The pattern no longer wraps properly and instead squishes down towards the bottom edge.

Prior to this step I had created one additional edge loop near the bottom and separated the parts so that I could shade the inside of the ball differently than the outside.

Any idea what could be causing this or how to rectify? Happy to hear any and all suggestions about a better workflow as well.

Thanks!

node setup

Edit_07.29 Per Joachim's request adding additional images of UV map with solidify modifier as well as evidence the wrap was correct prior to that change.

uv wrap with solidify

enter image description here

1 Answers1

0

When you have the ball before deleting one half, uncheck auto texture space in object data:

enter image description here

After that, you may remove half of the ball, texture space will remain untouched

Crantisz
  • 35,244
  • 2
  • 37
  • 89