A very common IK rig problem I always get is that on one half of the rig ( in terms of circular movement of the empty ) the rig completely glitches and behaves broken. It is flipping around and does not correctly behave at all like on the " right " half
I have recorded a little video showing what I mean:
https://www.youtube.com/watch?v=8X0-qnsgPu0
For Additional clarification. This ALWAYS Happens to me in some way or form. I have never had an IK Rig that does not flip.
Edit: I have added a pole target which helps the Rig rotate without the glitching. But it is still flipping around.
https://www.youtube.com/watch?v=SoukPw-UfeY
Can you please help me out with that as well?
Edit2: I HAVE FOUND THE SOLUTION! I have added a " Child of " Constraint to the pole bone and set the father to the first bone in the Chain. Moving the control empty now results in the Whole rig animating Like I want it to without glitching or flipping.