Questions tagged [inverse-kinematics]

For questions about using IK in rigging. Inverse Kinematics is the opposite of the default Forward Kinematics. Instead of posing each bone in a chain from the base to the tip, IK solves the rotations of preceding bone(s) in the chain automatically based on the position of the IK-constrained bone.

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I don't see the inverse kinematics in Blender 3.0?

Could someone tell me how I add an inverse kinematics object constraint in Blender 3.0? I selected a bone in Pose Mode, then in Properties > Object Constraint Properties > Add Object Constraint, but I don't have the IK option in the menu
Leo_xfh
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IK only moving the last bone of the chain

I have this skeleton for a cow : With this property for both IK bones : The problem that I have is that when moving the front leg, the bone directly connected to my bone with IK constraints will not rotate. The angle will stay exactly the same. If…
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Inverse kinematics acting weird

I added a rig with both forward and inverse kinematics but whenever I move the right hand then for some reason the left arm moves in a weird way, same withe the feet. I have already checked and every bone is labelled correctly and no bone…
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What vectors does the IK constraint align when using a Pole Target?

For a research project, I need to reimplement Blender's constraints with behaviour as close as possible to their Blender implementation. I am currently struggling to understand how the inverse kinematics (IK) constraint uses the pole target in its…
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Why is my pole target not locking the angle of my IK leg?

I'm trying to rig a humanoid low poly character in Blender 2.82, starting with its legs. For this, I've been following two different tutorials on YouTube but they fail me at the same point : Rig ANY Character for Animation - Easy Character Rigging…
Doctor Famine
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IK Rig is broken on one half

A very common IK rig problem I always get is that on one half of the rig ( in terms of circular movement of the empty ) the rig completely glitches and behaves broken. It is flipping around and does not correctly behave at all like on the " right "…
user140193
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Can't Find IK in pose mode

Can't Find IK I am in pose mode I can use ⇧ Shift + I but that does not give what I want
Raven-Sus
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IK/Spline IK Armature Controllers binding to respective bone

I've created a rig with IK Controllers for the hands/feet and a Spline IK system for the tail, both of which work rather well for my purposes. However, I want to improve their functionality by binding them to their respective bones so that their…
Jon
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I just cant find IK (Inverse Kinematics tab in toolbar)

I just cant locate the IK (Inverse Kinematics) in bone constraint tab?
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Ugly deformation for wrist and shoulder with IK

New here. I've been implementing some basic IK stuff for a rig of mine. The arms, the legs, etc. Overall I'm happy with how it's been going, but there is a problem. Whenever I go to push the rig's arms into a more complicated position (in this case,…
Cinebeast
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"child of" bone constraind with ik?

I'm animating a weapon for a game and ran into a little trouble that i don't know how to resolve. What i want to do is have the left hand supporting the gun like a person would, but that hand is supposed to follow the weapon bone's every movement.…
MrFunreal
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Inverse Kinematics odd behaviour

I have rigged an ant by parenting each bone of armature and then parenting every ant part to its corresponding bone. For animation purposes i have created empty objects in the ant's feet position and then i target every leg to these empty objects so…
Baalhug
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Issue with Rotation in 4-Bar Chain Mechanism in Blender

I am currently working on a 4-bar chain mechanism in Blender and have encountered an issue with the rotation of the bones. Here's the setup: I started by adding a series of bones, with the last bone being named Bone.004. The first bone (Bone)…
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Problem with bones and Inverse kinematics when scaling

I have 6 armatures with IK and the last bone is not attached and used as target for the IK But when I hit S, expecting the bones would move towards the center, they all move in the same direction along the y axis, any idea why and how to correct…
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inverse kinematics with bone constraints only work, if i stop cursor movement and release mouse button

Is it normal, that my inverse kinematics movement which is restricted by a bone constraint only works, if i release the mouse button? e.g. -> movement restricted to x rotation. I can move with IK in any direction, so it "ignores" my constraint. If i…
Chris
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