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Hello I've been trying to find a solution to this issue and was hoping someone could help (this is in blender btw)

I then export it as an fbx, after doing so I then reimport it back into blender as an fbx. Upon doing that all I see is my 3d model but without texture.

Any advice as to how I can get the texture to remain after converting from .glb to fbx. Thank you :)

  • Look at the shader node graph after importing. The base color texture needs to be plugged directly into the Principled BSDF Base Color socket for the FBX export to work. – scurest Apr 12 '23 at 23:41
  • thank u so much i will try that right now – chiapet Apr 12 '23 at 23:46

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