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So I'm looking for an easy way to tessellate a plane in blender, where the centre of the plane has a lot of detail (tris/quads) while the edges have very little with detail being interpolated in between.

Is it possible to do this solely in blender or will I have to write a script to implement it?

Soapy
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1 Answers1

19

You can do that with decimate modifier using vertex group.

Create a plane, switch to Edit Mode and hit W button, then from the menu select Subdivide and in operator panel change number of subdivision to 100.

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Switch to Weight Paint Mode, select Weight Gradient and start painting from the center out in one stroke.

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Then in Weight Gradient operator panel or by using F6 button change Type to Radial.

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Switch back to edit mode, add Decimate Modifier and in Vertex Group name select group that was created by the weight paint.

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Then change the parameters of the modifier to get desired result.

enter image description here

Denis
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