How is Delta Time different from Scene Time in Simulation Nodes?
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Clarifying pointers:
Delta Time in simulation, keeps things steady:
Scene Time plugged into simulation, makes things exponential:
The value in 'Simulation Output' can be used as 'Time' for some things:
Manu Järvinen
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Is Delta Time meant to accommodate sub-frame steps, eventually? – Robin Betts Jun 26 '23 at 17:02
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I also would love to know that ... – Manu Järvinen Jun 26 '23 at 17:55
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1Manu .. The 4.0 manual suggests you can set substeps in the properties menu, and also shows a different interface for Baking. I can't think of another sensible meaning for Delta Time, not yet implemented. I could be wrong, of course. – Robin Betts Jun 26 '23 at 18:00
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Scene time - how much time in frames or seconds, has passed since the beginning of the animation.
Delta time - how much time has passed, in seconds, from the last evaluation (last frame).
Delta time is a typical value used in simulations and game loops independent of fps, for example I used it here, named dt:
Distributed interaction visualization
def brain(dt, memory, gps):
You could implement delta time yourself by reading the scene time, passing it to sim output and subtracting current scene time from the previous scene time.
Markus von Broady
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