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I'm trying to export a model with miximo animation as a glTF embedded. Character is rigged & skinned. Animation is loaded correctly. However, when I export via Auto Rig Pro export to glTF, I get an empty file and it is not loading in a glTF viewer.

I can export the model fine, which compiles to a 1400 kb sized glTF file. However when I try to select the armature along with the model, I only get 8k file size.

Validation report

Format: glTF 2.0
Generator: Khronos glTF Blender I/O v3.5.30
Stats:
0 draw calls
1 animations
0 materials
0 vertices
0 triangles
Extensions:
None
Report generated byKhronosGroup/glTF-Validator 2.0.0-dev.3.9.

Info Message Pointer NODE_EMPTY Empty node encountered. /nodes/0

Anyone coming across the same issue?

taiyo
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Erwin
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  • Might be worth submitting a bug report. You can do this on the Preferences > Addon entry for the Gltf addon. There's a 'Report a Bug' button there. – John Eason Jul 17 '23 at 21:16
  • Working with the Auto Rig Pro team to figure out what's going on. Will follow up. Hopefully this is an isolated incident due to my inexperience and not a global issue. – Erwin Jul 18 '23 at 19:39

0 Answers0