I'm trying to export a model with miximo animation as a glTF embedded. Character is rigged & skinned. Animation is loaded correctly. However, when I export via Auto Rig Pro export to glTF, I get an empty file and it is not loading in a glTF viewer.
I can export the model fine, which compiles to a 1400 kb sized glTF file. However when I try to select the armature along with the model, I only get 8k file size.
Validation report
Format: glTF 2.0
Generator: Khronos glTF Blender I/O v3.5.30
Stats:
0 draw calls
1 animations
0 materials
0 vertices
0 triangles
Extensions:
None
Report generated byKhronosGroup/glTF-Validator 2.0.0-dev.3.9.
Info Message Pointer
NODE_EMPTY Empty node encountered. /nodes/0
Anyone coming across the same issue?